Spyro also lags in the loading screens, although this is a minor thing since it doesn’t affect gameplay.Īfter messing around for a while in docked mode, I switched to handheld, and I could immediately see and feel the difference.Įverything is optimised really well in handheld. For the most part everything seems fine with the exception of a few odd bugs that will hopefully be ironed out in future patches. I didn’t have to check the Switch controls at all – it was very intuitive for me to pick up straight away. In terms of gameplay in docked mode, it feels mixed. Things are always blurry in the distance as well, more than likely in an attempt to use those resources elsewhere. It was something that became distracting to move and fly around with. Upon gaining control in the first home world, I began moving Spyro around, and discovered artefacts around anything that moved – for example, moving the camera around a static Spyro would make those artefacts appear around his and Sparx’s bodies. I loaded into the third game, since its the one I know inside out. I have a 4k TV because of my PlayStation 4, and immediately I could tell that the 1080p Switch Spyro was not going to look great on it. I initially booted up the Switch edition in docked mode.
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